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Creating A Compelling Story Lines in Multiplayer Heavy Games

Posted on July 5, 2015 by Doctor Bambi

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Hmm…. think, think… How do we tell a compelling story in our multiplayer only game?      Hey there travelers! Doctor Bambi here, back with another nugget of info to get those nerd juices flowing. With the new generation of … Continue reading →

Posted in Game Design Tagged Destiny, doctor bambi, game design, titanfall, video games, wooded glen entertainment

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